Part 30, on with the Subterrane.The Eidolon MonarchsHere the monsters are the strongest met yet. If Rydia is not in your party, backtrack all the way to the save point with Rubicante and get her, we need her soon. Use Palom's Warp to speed it up (if you aren't using Rydia then you should have Palom). Go south-west to a White Tiger Mask, it gives a nice +5 Strength, then all the way north to a Light Curtain. Go up the nearby stairs, then go north and left to a Fuma Shuriken.
Final Fantasy 6 is a long, sometimes arduous game that is split into two parts: the World of Balance (WoB), and the World of Ruin (WoR). Both of these halves are vastly different in how they play.
Enter the building for a Dry Ether, then go upstairs, save and heal if needed, and go outside. Speak to the robed man to begin the brawl.Boss/HPMPDangerous Attack72,00056,666N/ATidal WaveStealMorphDropsN/AN/ANothingWeaknessResistanceDifficultyLightningNothing2/5I list them together but you fight them separately. Leviathan will regularly use Tidal Wave for around 1000 damage to the party, and in-between uses Blizzaga. Slow him as always, buff with Shell and heal and let loose with Thundaga and Bands. I had Luca, Ceodore and Ursula using Delta Evolution for 9000 damage or so while Rydia's Thundaga did the same amount. With that damage output Leviathan;s 72k HP will fall fairly quick.
If you rescued Asura before coming here (you can do them in either order) she appears during the fight to heal you. Don't hold back, we want to kill Leviathan. When he dies, if Rydia is in the party he comes to his senses and calls her his daughter, then returns to her as a summon. Tidal Wave is very strong, it's Rydia's best attack now. Leviathan also leaves the Mystic Whip, the strongest Whip in the game that Rydia should not use because she prefers a Rod for higher Intelligence (Bigsterz's comment: not true since it gives +10 Intelligence as well). Leave the building and go right down some stairs to a small room with three staircases.
Climb the right one and go right. Enter the building, take the Cottage, and save upstairs before going outside and speaking to the queen.Asura's schtick is that she counters every attack with an attack, and they hurt. Buff everyone with Protect several times. You'll have time even with only one person who knows Protect, as Asura doesn't attack you unless you attack her. She likes to buff and heal herself, you can cast Shell on her to reflect it onto you since our main offensive spellcaster will be Rydia. Because her only offense is her counters, you'll want to make sure your hits count, and take all the time you need to heal and buff if Asura is too strong.
If you freed Leviathan first he appears to attack her during the fight. He also makes a nice normal summon for offense.
As with Leviathan we actually want to kill Asura, and if Rydia is with us when we do, she returns to Rydia. Asura's effect is random - she'll cast Protect, Curaga or Raise on the party randomly.
Very unreliable but effective when you get lucky enough to have her do what you want her to. We also get the Minerva Bustier, it boosts Strength, Speed and Stamina by 10 but lowers Spirit and Intelligence. Not so good for Rydia or Rosa, awesome for Ursula or Luca.Outside go right, down and left, check the wall for a hidden passage to a Gold and Silver Hourglass. Go down the stairs we passed and go immediately right for a Lunar Curtain. Now backtrack to that small room with the three staircases and take the center stairs.
If you came up here before it was blocked by dark flames, we have to beat Asura and Leviathan to open the path so we may as well get them for Rydia, right?Darkness WaitsUp here is a save and an interdimensional elevator. You MUST have Cecil, Ceodore, Rosa and Golbez in your party now.
Actually you only need Golbez and Cecil, but something terrible will happen without Rosa and Ceodore. I recommend Kain as the fifth member. Get them in the party, save and go up. There's a figure in dark armor here, and some of the party recognizes him. It's Cecil, as a Dark Knight. We enter battle now, and one of three things happens.
If you came here without Cecil and Golbez, then the Dark Knight uses Darkness to instantly sap your party to 1 HP, then kills them off one by one. If we have them we have to fight the Dark Knight, just turn on Auto-Battle and wait for the Dark Knight to use Darkness.
Now Cecil will protect your fallen party, and the Dark Knight will move to use Black Fang on him. Golbez intercepts it and takes the hit.
Cecil awakens and we fight the Dark Knight sans Golbez. After the battle Cecil will be back to normal, but Golbez will perish and be lost forever.Now, with Ceodore and Rosa here too, the battle goes as with Golbez and Cecil, Golbez taking the hit for Cecil. Then we enter battle with just Golbez against the knight, and Rosa enters, healing Golbez.
After a few rounds of slugging it out we see a scene where the game again tries to pretend Ceodore undergoes character development, and with a handy vision of Biggs and Wedge he's on his feet, and we enter battle with the Dark Knight and a full party, though Cecil is KO'd. After yet more rounds of fighting the Dark Knight will use Black Fang on Ceodore, and Cecil will revive and block it. Now with Cecil restored and Golbez alive, go all out to kill the Dark Knight. Effect Form with Cecil, Rosa and Kain (White Magic from both + Blessing) will give them Haste, then use Trinity Crusade (Cecil's Attack + Rosa's White Magic + Kain's Jump) for heavy damage while Ceodore and Golbez attack or use their magic as needed. We may as well get creative - Holy Cross (Cecil and Ceodore's Attack + Rosa's White Magic) and Advanced Blade (Cecil and Ceodore's Attack + Golbez's Black Magic) are good too.Eventually Cecil will declare that the darkness will always be part of him and it was wrong to shut it away, thereby spitting on his quest to overcome his darkness in the original game and defeating the Dark Knight.
And somehow he finds a way to thank Ceodore for some reason even though all Ceodore did was almost die and thus Cecil had to snap out of his trance to save him. With that, the holy sword Excalibur appears, take it and the path forward will open. Cecil, Ceodore and Kain can all equip it, not only is it the strongest sword we've acquired yet but it gives +10 Strength. Go back, change your party around as you live, and save and heal.
This leg of the dungeon has ended, but the next one is about to begin. Go north and the Mysterious Girl will appear.
After the usual taunts she vanishes and a warp tile appears in her place, leading to the.The Trading GameFirst, warp back up to the Lunar Whale, then step back on the teleporter and descend to a location marked '???' Go north to meet a tail collector, now we can collect on all those tails we've been hoarding. If you've been listening to me you'll have a Black Tail, Gold Tail, Green Tail and Rainbow Tail, in addition to any you managed to snag during the individual tales. Trade them in and go up the stairs behind him.
The Namingway will trade you Adamant equipment for pieces of Adamantite. The Armor costs 3, the Shield and Helm cost 2, and the Gloves cost 1. Seeing as how we flat cannot get anymore Adamantite, we need to choose wisely. The Adamant set is unique in that anyone except Calca and Brina can equip it, even mages can equip the Adamant Armor like your fighters. For this reason, I'm actually inclined to say the Adamant Shield is the most valuable item - your mages like armor that boosts their stats but they can't equip shields, or anything in their off hand except bows, so the Adamant Shield works nicely for them. Trade in as you see fit, I took Armor, Gloves, and three Shields. There's no purpose to getting all four pieces.
In addition to having the best defensive stats in the game, all the Adamant pieces resist some type of elemental damage, certain status ailments, and all of them boost all stats by 5.Now, of course you want to trade for more tail stuff, right? The tails can be gotten ad infinitum, so here's a handy tale telling you where, when and what to hunt, what tail they drop and what it trades for. I recommend tracking down the Green Dragons first and getting five Rare Band V2, that way hunting other tails is easier. We can do all this now if you like.
If you like powerful armor, and we know that you do, you'll want to undertake this side quest. Indeed, this side quest is really only half a side quest, since finding the items needed for this side quest involve you undertaking a main quest (follow all of that?). However, knowing what to do with those items is another thing entirely.
Here's the rub. During your quest to find the Urn of Sacred Ashes, you'll be forced to traverse a dungeon known as the Caverns. Here, you'll run into dragon enemies that aren't yet full-grown dragons. Known as Drakes, these foes are easy enough to take down, especially if your entire party gets in on the fray and teams up on them as individual targets. Each Drake that's killed in the Caverns will drop an item called a Dragon Scale. You should fight six Drakes within the Caverns, and thus find six Drake Scales.
You'll need all of them to see this side quest through.With the Drake Scales in hand, you'll want to then head back to Denerim. There's a shop in Denerim's Market District known as Wade's Emporium. Head on in there and speak with the man at the desk, informing him that you have Drake Scales in-hand. Impressed that you found such a powerful item, the armor-maker within the shop will offer to make some Drake Scale armor for you. Hand over three Drake Scales, leave Denerim completely, come back, and claim your armor.
Keep in mind that if you offer up ten gold coins while handing off the Drake Scales, you'll get even better armor when you return. You can repeat this process one more time with the other three Drake Scales, getting even better armor this time around. Pay them twenty gold coins with the last three Drake Scales, and you'll get more quality armor.
Each set of armor will give you a breastplate, gloves and boots. This entire side quest is simple and, while expensive, totally worth your time.